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ITS » Master Theses » Jaringan Cerdas Multimedia S2
Posted by dee@its.ac.id at 21/11/2011 12:27:26  •  126 Views

LEVEL OF DETAIL UNTUK PENGGAMBARAN VEGETASI PADA GAME

LEVEL OF DETAIL FOR VEGETATION RENDERING ON GAMES

Created by :
WIKANNINGRUM, ANGGIT  ( 2209205203 )



SubjectKomputer sistem -- pengoperasian
Alt. Subject Computer graphics
three-dimensional display systems
KeywordFrame rate per second
Level Of Detail
Penggambaran vegetasi

[ Description ]

Penggambaran vegetasi secara detail pada sebuah game mampu menjadikan environment game menjadi lebih imersif. Proses untuk penggambaran vegetasi secara detail pada sebuah environment game akan berdampak pada penurunan nilai fps (frame rate per second), sehingga diperlukan suatu metode untuk mempercepat proses tersebut. LOD (Level Of Detail) merupakan metode yang membagi detail suatu geometri menjadi beberapa bagian. Level of detail banyak digunakan untuk mempercepat penggambaran terrain, penggambaran detail dari environment, dan penggambaran geometri yang membutuhkan beberapa detail yang berbeda. Pada penelitian ini digunakan metode three level of detail yaitu metode level of detail dengan tiga tingkatan penggambaran rumput. Dengan menggunakan three level of detail fps dari sistem meningkat 2 sampai dengan 15 kali lebih cepat dari pada sistem yang tidak menggunakan three level of detail.


Alt. Description

Rendering detail vegetation in a game can make the game environment become more imersif. The process for rendering detail vegetation will decrease the value of fps (frame rate per second), therefor a method to accelerate this process is needed. LOD (Level of Detail) is a method that divide the details of a geometry into several sections. Level Of Detail is widely used to accelerate the rendering of terrain, detail rendering of the environmnet, and rendering of the geometry that requires some different details. This research used three level of detail method namely level of detail method with three level of rendering grass. By using this method, the system’s fps has increased 2-15 times faster than a system that does not using it.

Contributor:
  1. Dr. I Ketut Eddy Purnama, ST., MT
Date Create:25/07/2011
Type:Text
Format:pdf
Language:Indonesian
Identifier:ITS-Master-3100011043707
Collection ID:3100011043707
Call Number:RTE 006.693 Wik l


Source :
Master Thesis of Electrical Engineering, RTE 006.693 Wik l, 2011

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  1.  ITS-Master-16159-level-of-detail-untuk-penggambaran-vegetasipada-game.pdf - 71 KB pdf files
  2.  ITS-Master-16159-level-of-detail-for-vegetation-renderingon-games.pdf - 82 KB pdf files
  3.  ITS-Master-16159-Approval_Sheet.pdf - 293 KB pdf files
  4.  ITS-Master-16159-Abstract_id.pdf - 179 KB pdf files
  5.  ITS-Master-16159-Abstract_en.pdf - 218 KB pdf files
  6.  ITS-Master-16159-Preface.pdf - 243 KB pdf files
  7.  ITS-Master-16159-Table_of_Content.pdf - 368 KB pdf files
  8.  ITS-Master-16159-Tables.pdf - 428 KB pdf files
  9.  ITS-Master-16159-Illustrations.pdf - 567 KB pdf files
  10.  ITS-Master-16159-Bibliography.pdf - 177 KB pdf files
  11.  ITS-Master-16159-Biography.pdf - 186 KB pdf files
  12.  ITS-Master-16159-Chapter1-1087191.pdf - 1062 KB pdf files
  13.  ITS-Master-16159-Conclusion-361543.pdf - 353 KB pdf files
  14.  ITS-Master-16159-Presentation-921767.pdf - 900 KB pdf files
  15.  ITS-Master-16159-Presentation-1440862.pdf - 1407 KB pdf files

[ FullText Content - Please, register first ]

  1. ITS-Master-16159-Chapter2-701682.pdf - 685 KB pdf files
  2. ITS-Master-16159-Chapter2-557294.pdf - 544 KB pdf files
  3. ITS-Master-16159-Chapter3-468771.pdf - 458 KB pdf files
  4. ITS-Master-16159-Chapter3-618825.pdf - 604 KB pdf files
  5. ITS-Master-16159-Chapter4-667541.pdf - 652 KB pdf files
  6. ITS-Master-16159-Enclosure-515816.pdf - 504 KB pdf files
  7. ITS-Master-16159-2209205203-Paper.pdf - 711 KB pdf files


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Detail , Frame , Frame rate per second , Level , Level Of Detail , Of , Penggambaran , Penggambaran vegetasi , per , rate , second , vegetasi




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