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ITS » Non Degree » T.Elektronika - PENS
Posted by wono at 13/01/2010 10:37:51  •  3426 Views


KENDALI RAKET PADA GAME SERANGGA NAKAL MENGGUNAKAN KAMERA

Author :
Kustiawan, Dedi 




ABSTRAK

Kehidupan manusia sekarang semakin kompleks dan dituntut senantiasa dinamis jika tidak ingin dilindas kemajuan IPTEK yang demikian pesatnya bahkan kini kian canggih mulai dari sektor edukasi keamanan hiburan bahkan transportasipun juga dituntut untuk memenuhi kedinamisan manusia. Disini penulis mengambil judul proyek akhir Kendali Raket Pada Game Serangga Nakal Menggunakan Kamera dimana disain sistem ini diperuntukkan demi kemudahan para pemain player dalam memainkan sebuah game. Disini akan dirancang sebuah raket dengan warna permukaan merah prosesnya raket tersebut akan ditangkap oleh kamera setelah permukaan raket terdeteksi selanjutnya akan dilakukan proses segmentasi warna Color Segmentation dengan metode Tresholding yang akan menampilkan warna merah dan menghitamkan warna selain merah setelah proses segmentasi warna selesai maka dilanjutkan dengan proses erosi dan dilasi proses closing dengan tujuan menghilangkan noise pada objek yang dideteksi kemudian dilakukan proses Canny Edge Detection untuk mendeteksi garis tepi dari objek tersebut yang kemudian akan dijadikan patokan untuk membuat Bounding Box. Proses selanjutnya adalah Motion Tracking yang bertujuan untuk mendeteksi gerakan objek untuk kemudian di cocokkan dengan posisi serangga dan melakukan aksi sesuai dengan rule game. Yang terakhir akan dibangun sistem game Serangga Nakal dengan skenario yang telash ditentukan.


ABSTRACT

Humans life today is being complicated. Technology increase so fast and progressive. Not only in education but security entertainment and transportation. We should keep in learn to develop and increase our skill day to day or we will got burn out by the technology. In this book the author took project titled Kendali Raket Pada Game Serangga Nakal Menggunakan Kamera where the design of the system is intend to help people when they were playing a game. By an equipment similar to racket with red color on the top of surface the player will play the game. That racket will be capture by the camera. Color Segmentation and Thresholding method is used to detect the color of red. It will bother the color of background and make everything become black except red. After that the process continue to erotian and dilation process closing process. This process use to reduce the noice on the object. The process still continue to Canny Edge Detection process to find the edge of the object. The edge will be use to draw a Bounding Box. The next process is Motion Tracking use to detect object motion object in this case was racket then synchronize the insect and object position. The action will be take adjust to the rule of the game. And the last process is build the Serangga Nakal game with defined scenario.



KeywordsRGB; Tresholding; Canny Edge Detection; Motion Tracking
 
Subject:  Program game komputer
Contributor
  1. Setiawardhana, S.T.
    Rizky Yuniar Hakkun, S.Kom.
Date Create: 13/01/2010
Type: Text
Format: pdf
Language: Indonesian
Identifier: ITS-NonDegree-3100009036557
Collection ID: 3100009036557
Call Number: RSEP 794.82 Kus k


Source
Informatical Engineering, RSEP 794.82 Kus k, 2009

Coverage
ITS Community

Rights
Copyright @2009 by ITS Library. This publication is protected by copyright and permission should be obtained from the ITS Library prior to any prohibited reproduction, storage in a retrievel system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. For informationregarding permission(s), write to ITS Library




[ Download - Open Access ]

  1.  ITS-NonDegree-7512-74050470036-kesimpulan.pdf - 17 KB




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