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ITS » PhD Theses » Program Doktoral Teknik Elektro Posted by dee@its.ac.id at 13/06/2011 12:10:38 • 754 Views
SISTEM PENDUKUNG KEPUTUSAN CERDAS UNTUK OPTIMISASI PERMASALAHAN MULTI OBYEKTIF
PADA SERIOUS GAME
INTELLIGENT DECISION SUPPORT SYSTEM FOR MULTIOBJECTIVE OPTIMIZATION PROBLEMS
IN SERIOUS GAME
Created by :
BUDITJAHJANTO, I.G.P. ASTO ( 2207301702 )
| Subject: | Sistem pendukung keputusan | | Alt. Subject : | Decission support systems | | Keyword: | Optimisasi Multi Obyektif NSGA2 Pengklasteran Sistem Pendukung Keputusan Cerdas Game Serius |
[ Description ]
Permasalahan yang sering dihadapi pada bidang optimasi komputasi adalah dalam bentuk multiple objective optimisation problem, hanya sedikit yang berbentuk single objective. Salah satunya adalah pada masalah supply chain pada energi listrik terutama pada produksi listrik. Permasalahan itu meliputi permasalahan economic and emission dispatch (EED). Pada penyelesaian multiple objective optimization problem pada penelitian ini akan dibangun suatu Sistem Pendukung Keputusan yang berbasis Kecerdasan Buatan pada game serius untuk permasalahan EED. Pembentukan Sistem Pendukung Keputusan ini terdiri dari lima tahap yaitu pemodelan, optimisasi, pengklasteran, scenario generator dan pengambilan keputusan. Pada tahap pemodelan menggunakan model EED, tahap optimisasi menggunakan metode kecerdasan buatan untuk mencari nilai optimumnya yaitu NSGA2, tahap pengklasteran menggunakan metode pengklasteran FLVQ untuk mengelompokkan keputusan – keputusan tersebut menjadi lebih sedikit, tahap scenario generator untuk memberikan permasalahan kepada pengambil keputusan dan tahap akhir yaitu pengambilan keputusan. Hasil penelitian dengan pengklasteran menggunakan FLVQ menunjukkan bahwa untuk pengklasteran 2 klaster menghasilkan error sebesar 2,6413E-08 sedangkan untuk pengklasteran 3 klaster menghasilkan error sebesar 4,9371E-08 pada permasalahan.yang menggunakan 2 fungsi obyektif. Sedangkan untuk permasalahan multiobyektif dengan 3 fungsi obyektif menunjukkan bahwa untuk pengklasteran 2 klaster menghasilkan error sebesar 3,0261E-08 dan untuk pengklasteran 3 klaster menghasilkan error sebesar 2,8515E-08. Solusi optimal hasil pengklasteran akan memberikan kemudahan kepada pengambil keputusan untuk menentukan pilihan dari keputusan yang akan dibuat. Bentuk pembelajaran dalam pengambilan keputusan adalah dalam bentuk serious game dengan menggunakan Game Based Learning. Dengan mengubah skenario permasalahan lewat Scenario Generator maka pengambil keputusan (pemain) dapat mempelajari keputusan - keputusan yang dibuatnya, sehingga akan didapatkan keputusan yang tepat dan akurat.
Alt. Description
Multiobjective optimization problems are often faced in computational optimization, only a few problems in single objective. One of the multiobjective optimization problems is supply chain problem in electrical energy especially in production of electric power. That problem is included economic and emission dispatch (EED). This research builds an Inteligent Decision Support System (IDSS) to solve multiobjective optimization problems in Serious Game for EED problems. This IDSS is consisted of five stages such as modeling, optimization clustering, scenario generator and decision making. In first stage, it is builded an modeling for EED problems. Optimization stage, based on NSGA2, is builded to search optimum value of the problems. Clustering stage with FLVQ method is used to cluster decisions to be smaller. Scenario generator stage is builded to produce scenario that decision maker or player wants to learn it. The last stage is decision making by player. The results of research that use clustering with FLVQ method show us that clustering with two clusters produce error at 2.6413E-08 and for three clusters produce error at 4.9371E-08 for multiobjective problem with two objective functions. While for multiobjective problem with three objective functions clustering with two clusters produce error at 3.0261E-08 and for three clusters produce error at 2.8515E-08. This research combines IDSS with Serious Game. This Serious Game uses Game Based Learning method to teach a decision maker to make a decision. Scenario generator gives some problems for player to solve that problem in order that decision maker can learn his decision.
| Contributor | : |
- Prof. Ir. Mauridhi Hery Purnomo,M.Eng.,Ph.D.
- Mochamad Hariadi, ST.,M.Sc.,Ph.D
| | Date Create | : | 21/12/2010 | | Type | : | Text | | Format | : | pdf | | Language | : | Indonesian | | Identifier | : | ITS-PhD-3100011042213 | | Collection ID | : | 3100011042213 | | Call Number | : | RDE 658.403 801 1 Bud s |
Source : PhD Thesis of Electrical Engineering, RDE 658.403 801 1 Bud s, 2010
Coverage : ITS Community
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 - ITS-PhD-14769-2207301702-Approval_Sheet.pdf - 161 KB
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 - ITS-PhD-14769-2207301702-Preface.pdf - 162 KB
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 - ITS-PhD-14769-2207301702-Simbols.pdf - 178 KB
 - ITS-PhD-14769-2207301702-Biography.pdf - 178 KB
 - ITS-PhD-14769-2207301702-Chapter1.pdf - 196 KB
 - ITS-PhD-14769-2207301702-Conclusion.pdf - 175 KB
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1. ITS-PhD-14769-2207301702-Chapter2.pdf - 344 KB  2. ITS-PhD-14769-2207301702-Chapter3.pdf - 319 KB  3. ITS-PhD-14769-2207301702-Chapter4.pdf - 283 KB  4. ITS-PhD-14769-2207301702-Chapter5.pdf - 351 KB  5. ITS-PhD-14769-2207301702-Chapter6.pdf - 661 KB  6. ITS-PhD-14769-2207301702-Enclosure.pdf - 203 KB  7. ITS-PhD-14769-2207301702-Paper.pdf - 211 KB 
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