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ITS » Non Degree » Teknologi Informasi
Posted by dee@its.ac.id at 31/10/2011 11:11:48  •  2022 Views


RUBBER BALL - VIRTUAL GAME DENGAN MENGGUNAKAN AR-TOOLKIT AUGMENTED REALITY - TOOLKIT

RUBBER BALL - VIRTUAL GAME USING AR-TOOLKIT AUGMENTED REALITY - TOOLKIT

Author :
CHOLIFAH, CHUSNUL  ( 7407030038 )




ABSTRAK

Dalam tugas ini akan dikembangkan sebuah game virtual yang terhubung dengan kamera real-time yang dapat mengenali sebuah marker. Sehingga game akan terlihat tampil di atas marker. Sistem game Rubber Ball ini dibagi menjadi beberapa subsistem yaitu pengenalan marker menampilkan game di atas marker dan sistem game. Dalam subsistem pengenalan marker akan diambil data gambar online dari kamera untuk membandingkan marker dengan pattern menggunakan teknik Augmented Reality Toolkit AR-Toolkit. Kemudian dibuat game 3D dengan menggunakan Papervision 3D yang akan tampil di atas marker. Game terdiri dari sebuah lapangan labirin dan sebuah bola sebagai player serta ada halangan dan point yang harus diambil untuk bisa melanjutkan ke level berikutnya. Dalam subsistem memainkan game ini akan dideteksi pergerakan marker sehingga bola akan bergerak menggelinding untuk menjalankan misi menyeleseikan game. Pergerakan bola menggunakan teknik matrik Euler.


ABSTRACT

In this task will be developed in a virtual game that connects with real-time cameras that can recognize a marker. So the game will be seen performing on the marker. Rubber Ball game system is divided into several subsystems namely the introduction of the marker displaying the game on the marker and gaming systems. In recognition subsystem marker will be taken online from the camera image data to compare the marker with a pattern using the technique of Augmented Reality-Toolkit AR-Toolkit. Then made 3D games using Papervision 3D that will appear above the marker. Game consists of a maze and a ball field as a player and there are obstacles and points that should be taken to be able to proceed to the next level. In subsystem plays this game will detect the movement of the marker so that the ball will move to carry out the mission game. The movement of the ball using Euler matrix technique.



KeywordsAugmented Reality; Papervision 3D; Euler; Realtime
 
Subject:  Permainan
Contributor
  1. Fernando Aedilla, S.ST.
  2. Rizky Yuniar Hakkun, S.Kom, M.T.
Date Create: 09/08/2010
Type: Text
Format: pdf
Language: Indonesian
Identifier: ITS-Undergraduate-3100010041277
Collection ID: 3100010041277
Call Number: RSEP 794.802 22 Cho r


Source
Non Degree of Informatics, RSEP 794.802 22 Cho r, 2011

Coverage
ITS Community

Rights
Copyright @2010 by ITS Library. This publication is protected by copyright and per obtained from the ITS Library prior to any prohibited reproduction, storage in a re transmission in any form or by any means, electronic, mechanical, photocopying, reco For information regarding permission(s), write to ITS Library




[ Download - Open Access ]

  1.  ITS-NonDegree-15674-7407030038-Abstract_id.pdf - 122 KB
  2.  ITS-NonDegree-15674-7407030038-Abstract_en.pdf - 89 KB
  3.  ITS-NonDegree-15674-7407030038-Conclusion.pdf - 112 KB
  4.  ITS-NonDegree-15674-7407030038-Paper.pdf - 422 KB




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