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ITS » Undergraduate Theses » Teknologi Informasi - D4
Posted by ansi@its.ac.id at 22/06/2011 11:58:46  •  2179 Views


RANCANG BANGUN APLIKASI MASSIVE MULTIPLAYER ONLINE ROLE PLAYING GAME BERBASIS CLIENT-SERVER DENGAN OPTIMALISASI PAKET SUB JUDUL MULTIPLAYER DAN SOCKET PROGRAMMING

CLIENT SERVER BASED MASSIVE MULTIPLAYER ONLINE ROLE PLAYING GAME WITH PACKET OPTIMIZATION SUB TITLE MULTIPLAYER AND SOCKET PROGRAMMING

Author :
KUSUMA, HADI CHANDRA ( 7406040018 )




ABSTRAK

MMORPG Massive Multiplayer Online Role Playing Game adalah salah satu dari genre yang paling sukses dan populer. Masalah yang sering dihadapi oleh sebuah MMORPG adalah konsumsi bandwidth. Dengan banyak sekali pemain yang online dalam satu waktu server diwajibkan untuk dapat melayani semua permintaan dari client yang berakibat pada konsumsi bandwidth yang sangat besar. Cara mengatasinya adalah dengan optimalisasi. Optimalisasi dapat dilakukan dengan berbagai cara. Salah satu caranya adalah dengan mengoptimalisasi paket-paket dengan mengubah tipe paket menjadi binary yang memiliki besar data yang kecil. Pada proyek akhir ini penyusun akan membangun sebuah MMORPG berbasis client server yang memiliki keunggulan dalam optimalisasi paket. Sehingga penggunaan jaringan dan bandwidth dapat lebih optimal dan semua request dari client dapat terpenuhi


ABSTRACT

MMORPG Massive Multiplayer Online Role Playing Game is one of the genres most successful and popular. Problems often faced by a MMORPG is bandwidth consumption. With so many players online at one time servers are required to serve all requests from the client resulting in a very large bandwidth consumption. It can be solved by optimization. Optimization can be done in various ways. One way is to optimize the packets by changing the type of a binary package which has a small size of the data. In this final project the author will develop a MMORPG with client server concept that has an advantage in the package optimization. So that network usage and bandwidth can be optimized and all requests from clients can be handled.



KeywordsMMORPG; Optimalisasi; Paket; Client; Server
 
Subject:  Rekayasa perangkat lunak; Klien / server komputasi
Contributor
  1. Isbat Uzzin Nadhori, S.Kom
  2. Rizky Yuniar Hakkun, S.Kom, M.T.
Date Create: 12/08/2010
Type: Text
Format: pdf
Language: Indonesian
Identifier: ITS-Undergraduate-3100010041713
Collection ID: 3100010041713
Call Number: RSEP 005.1 Kus r


Source
Undergraduate Thesis, Informatics, RSEP 005.1 Kus r, 2010

Coverage
ITS Community

Rights
Copyright @2010 by ITS Library. This publication is protected by copyright and per obtained from the ITS Library prior to any prohibited reproduction, storage in a re transmission in any form or by any means, electronic, mechanical, photocopying, reco For information regarding permission(s), write to ITS Library




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  1.  ITS-Undergraduate-14859-abstract-idpdf.pdf - 80 KB
  2.  ITS-Undergraduate-14859-abstract-enpdf.pdf - 79 KB
  3.  ITS-Undergraduate-14859-conclusionpdf.pdf - 81 KB
  4.  ITS-Undergraduate-14859-paperpdf.pdf - 325 KB




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