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ITS » Paper and Presentation » Teknik Elektro S2
Posted by tondoindra@gmail.com at 22/12/2014 18:09:35  •  1090 Views


RESPON AGEN MENGGUNAKAN FUZZY STATE MACHINE PADA GAME FIRST PERSON SHOOTER

AGENTS RESPONSES USING FUZZY STATE MACHINE IN FIRES PERSON SHOOTER GAME

Author :
WICAKSONO, ADY ( 2208205731 )




ABSTRAK

Game First Person Shooter sekarang ini semakin membutuhkan agen yang memiliki respon perilaku seperti manusia termasuk variasi perilaku antar agen. Salah satu variasi perilaku antar agen adalah kemampuan untuk memilih jenis serangan yang sesuai dengan kondisi pertempuran. Hal ini membutuhkan aturan yang tepat agar agen dapat mengimbangi perilaku pemain. Penelitian ini bertujuan untuk merancang variasi respon serangan agen pada game FPS melalui pemilihan jenis senjata yang sesuai dengan jarak jangkaunya. Fuzzy State Machine dipergunakan sebagai metode untuk merancang perilaku agen dengan variasi respon serangan jarak dekat jarak menengah dan jarak jauh. Perilaku ini digunakan oleh tiga agen pada saat bertempur dengan bergantung pada perubahan jarak musuh pemain serta tingkat kesehatan hp dari masing-masing agen. Selanjutnya perilaku disimulasikan dengan First Person Shooter game engine untuk dapat diamati perilakunya. Hasil simulasi agen 1 menunjukkan variasi respon menyerang jarak dekat dan menengah dengan kecenderungan serangan jarak dekat hingga 68. Agen 2 menunjukkan variasi respon menyerang jarak menengah dan jarak jauh dengan kecenderungan serangan jarak menengah hingga 78. Agen 3 menunjukkan variasi respon serangan lengkap mulai dari serangan jarak dekat jarak menengah dan jarak jauh dengan kecenderungan serangan jarak jauh hingga 65. Agen dengan perilaku serangan berbasis fuzzy lebih kompetitif dibandingkan agen tanpa logika fuzzy dengan perbandingan prosentase kemenangan 6020.


ABSTRACT

Nowadays First Person Shooter game requires agent which has behavior respon that is human like including behavior variations among agents. One of the variations is the ability to choose attack type adjusted to the fight situation.This research has the purpose to design agents responses variations in FPS game through weapon type choosing according to its attack range. Fuzzy State Machine used as the method to design agents behavior which have responses variations close range attack medium range attack and long range attack. Behaviors used by three agents in fight situation depends on the change of agents live level and enemys players range. Behaviors then simulated with First Person Shooter game engine so the behaviors are able to be observed. Agen 1 simulations results the variations of responses which are close and medium range attack with close range attack shown until 68 of percentage. Agent 2s responses are medium and long range attack which seems to have focuses on medium range attack until 78 of percentage. Responses shown by agent 3 are close range attack medium range and long range attack which has the focuse on long range attack until 65 of percentage. Agents which has fuzzy logic attached to their attack behavior shown the percentage of winning the fight with the comparison of 6020 compared to the agents without fuzzy logic which means more competitive.



Keywordsagen; Fuzzy State Machine; fuzzy; respon menyerang
 
Subject:  Jaringan saraf tiruan
Contributor
  1. Mochamad Hariadi, S.T., M.Sc., Ph.D.
Date Create: 16/08/2013
Type: Text
Format: PDF
Language: Indonesian
Identifier: ITS-paper-22121140006664
Collection ID: 22121140006664
Call Number: RTE 006.3 Wic


Source
Paper And Presentation of Electrical Engineeing RTE 006.3 Wic r, 2014

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Copyright @2013 by ITS Library. This publication is protected by copyright and per obtained from the ITS Library prior to any prohibited reproduction, storage in a re transmission in any form or by any means, electronic, mechanical, photocopying, reco For information regarding permission(s), write to ITS Library




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ITS-paper-22121140006664-34946.pdf




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